REVIEW · LONDON
London: UK’s Only 60-minute Free-Roaming VR experience
Book on GetYourGuide →Operated by Navrtar · Bookable on GetYourGuide
A shooting game that also makes you move.
I like how this is built as a 60-minute, free-roaming VR experience in a large arena, not a quick “stand and shoot” setup. You’ll start with upbeat multiplayer mini-games in the Hero Zone, then switch gears to the main zombie or alien showdown, with room for up to six players at once.
What I love most is the pacing and the variety: you get a warm-up phase that actually helps you settle in, then you jump into a post-apocalyptic fight right after. I also like that the whole thing is designed for groups, so you’re not just playing solo in a headset.
One thing to keep in mind: the VR session depends on your fit and tracking staying stable, and if your headset/mask connection drops during play, it can cost you time in the action.
In This Review
- Key highlights worth your attention
- Your 60 Minutes Start With a Warm-Up, Not a Lecture
- Two Halves, Two Themes: Hero Zone Mini-Games Then Main Arena Fighting
- First half: Hero Zone multiplayer warm-up
- Second half: Ultimate showdown in the main arena
- The 2,000-Square-Foot Free-Roam Setup (and How to Use It)
- Staff Support, Multiplayer Energy, and Staying Safe in VR
- Safety and rules you should actually take seriously
- Gear and Comfort: What to Wear, Glasses Fit, and Why the Mask Matters
- What to bring
- What to wear
- Glasses and headset fit
- A real-world consideration: mask connection issues
- After the Action: Bar Break, AR Darts, and Friendly Score Talk
- What you can do in the bar
- Price ($59) and Value: What You’re Really Paying For
- Who This VR Experience Suits Best (and Who Might Feel Off)
- You might want to skip or reconsider if:
- Practical Tips to Maximize Your Fun in a Short Hour
- Should You Book This Free-Roam VR Session?
- FAQ
- How long is the London free-roam VR experience?
- What games are included during the session?
- How many people can play at once?
- Is food or drinks included?
- Do I need a credit card?
- What should I know about VR glasses and what I can wear?
Key highlights worth your attention

- Hero Zone warm-up with two multiplayer mini-games to get your timing right
- Two game modes in the main arena: zombies or an alien invasion theme
- 2,000-square-foot free-roam space so you’re not stuck in place
- Small group cap (up to 6) which keeps the session feeling organized
- Post-game bar area with food, cocktails, and score-focused social options
Your 60 Minutes Start With a Warm-Up, Not a Lecture

This is one of those VR setups where the format is doing real work for you. Instead of throwing you straight into chaos, you begin in a Hero Zone area for the first half of your session. Think of it like a game lobby that’s actually fun and active: two multiplayer mini-games where you test your abilities, build confidence, and get used to the controls while other players are doing the same.
For me, the biggest win is that you don’t waste time figuring everything out while the pressure is already on. You get to strategise, get your rhythm, and then you’re ready for the main event. The second half flips the switch into a more intense, “every shot counts” type of battle in the larger arena.
And yes, it’s still play. You’re in a post-apocalyptic-style VR world, shooting your way through hordes whether the theme is zombies or aliens. But the structure makes it feel like a real arc, not just a collection of random games.
Good for you if you like action games, teamwork, and friendly competition. If you’re the type who enjoys beating a high score or trying to outplay friends, you’ll probably have a good time here.
You can also read our reviews of more tours and experiences in London.
Two Halves, Two Themes: Hero Zone Mini-Games Then Main Arena Fighting

Your 1-hour session is split into two parts.
First half: Hero Zone multiplayer warm-up
You start in the Hero Zone arena and jump into two multiplayer minigames. This is your practice, your calibration, and your chance to work out simple tactics with whoever you’re teamed with. The vibe here is “get ready,” not “survive immediately.”
What matters for your enjoyment is that you’re learning without burning the whole hour. In VR, first-time awkwardness is real. Your arms feel different than in real life, and your brain needs a minute to trust what it’s seeing. The Hero Zone phase helps you settle in before the main fight.
Second half: Ultimate showdown in the main arena
After that warm-up, you move into the big, free-roam arena for the main combat mode. You’ll either:
- take part in an Ultimate Zombie-Shooting showdown, or
- fight to save the world from an Alien Invasion.
Either way, the goal is the same: join forces with friends and face off against relentless hordes. This is the part where the game is more intense and you’ll feel that “I need to land hits now” urgency.
I like that the experience is framed as a battle with momentum. You’re not waiting around for turns. You’re moving, reacting, and trying to come out on top while the clock keeps ticking.
Possible consideration: the game’s pace is part of the fun, but it means there’s less time to troubleshoot if something isn’t fitting right.
The 2,000-Square-Foot Free-Roam Setup (and How to Use It)

This experience takes place in a 2,000-square-foot arena, and the key word for your planning is free-roaming. You’re not just standing in a circle. You’ll move around as you fight, and that changes how VR feels.
A larger space can be more fun, but it also means you need to stay aware of your surroundings in real life. Follow the staff’s instructions for safe movement and respect your play area. Wear shoes that give you grip. If you’re moving fast, you don’t want to slip or snag.
Also, VR games like this tend to reward movement. If you’re trying to win, standing still usually won’t help. You’ll likely do better when you use the space like the game expects: repositioning for shots, reacting to targets, and staying alert to what’s happening around you.
One practical tip: before your session starts, take a second to check your posture and your arm range. You want a comfortable stance that lets you swing and aim without knocking into anything or feeling cramped.
Staff Support, Multiplayer Energy, and Staying Safe in VR

The experience runs with an instructor in English, and it’s designed as a small group setup limited to 6 participants at once. That limit matters. It generally keeps things from turning chaotic, and it gives staff a better chance to help if you’re having a question about fit or controls.
From the feedback I’ve seen, the staff are consistently described as friendly and helpful. In a VR setting, that support is more important than it sounds. People can get nervous when the headset is on and the rules are unfamiliar. Having calm, clear help makes the whole hour easier to enjoy.
Safety and rules you should actually take seriously
You’ll be told what’s not allowed, and you should treat it as part of making the session work:
- No high-heeled shoes
- No intoxication
- No food and drinks during the experience
Also, the activity isn’t suitable for everyone:
- Pregnant women
- People under 4 ft 3 in (130 cm)
- People with mobility impairments
- Children under 8 years
If any of these apply, skip it and look for a different VR option that’s designed for your needs.
Gear and Comfort: What to Wear, Glasses Fit, and Why the Mask Matters

You only have one hour. So you want comfort that doesn’t fight you while the action is going.
What to bring
Bring a credit card. That’s for in-store purchases afterward, since food and drinks and table games are not included.
What to wear
Choose simple, grippy footwear. Avoid heels. Loose items can also be annoying in VR, so keep it practical.
Glasses and headset fit
If you wear glasses, pay attention to the fit guideline: frames smaller than 142mm wide and 50mm high should fit within the VR goggles. If your frames are larger than that, you might find you need contact lenses or you may need a different setup.
A real-world consideration: mask connection issues
One review highlighted a practical problem: during gameplay, the VR mask/headset connection can sometimes disconnect partially or fully, and that can cause you to lose game time if the session isn’t restarted.
You can’t control the tech 100%, but you can reduce the odds of a bad first minute:
- adjust the headset carefully at the start
- make sure it’s snug (not too loose)
- do a quick check before the main combat begins, when staff are still there to help
If you’re the kind of person who gets motion-sick in headsets, tell staff about any conditions that could affect your experience during booking.
After the Action: Bar Break, AR Darts, and Friendly Score Talk

When the combat ends, you’re not shoved back out the door. There’s a bar area where you can refuel and compare results.
What you can do in the bar
Food and drinks are available, and you’ll also find social options like:
- cocktails
- table games (purchased separately)
- interacting social AR darts (also purchased separately)
This is a nice part of the experience because it turns the hour of intense competition into a normal hangout. You get a chance to talk strategy, laugh about missed shots, and settle in without rushing.
A small detail I like: the games are designed so your scores matter, which gives you something to talk about after. If you enjoy that “we won, now brag a bit” feeling, this bar time gives it space.
Remember: the bar area is included, but spending on food, drinks, table games, and AR darts is separate.
Price ($59) and Value: What You’re Really Paying For

At $59 per person, you’re paying for a focused, ticketed 1-hour VR session with:
- a structured warm-up (Hero Zone)
- a main arena battle (zombies or aliens)
- access to a bar break area afterward
- multiplayer capacity for up to 6 players at once
Here’s how I’d think about value. You’re not paying for sightseeing time or a long guided tour. You’re paying for a compact, high-energy activity that uses real space and real interaction with other people. If you go with friends, the “we did the same thing, now we compete” factor boosts the value.
If you’re going solo, it can still be fun, but the social energy matters more. This is built for group play. So the best value tends to come when you actually show up as a group of friends or a small party.
Also consider the clock. Because it’s only an hour, you’ll want to arrive on time and be ready to play. You’ll get far more out of the session if you’re prepared to stay focused and active for the full period.
Who This VR Experience Suits Best (and Who Might Feel Off)

Based on the format, this is a strong match for people who like:
- action games and shooting mechanics
- multiplayer competition
- moving around in a defined arena
- a short, clear activity you can fit into a day in London
It’s also a good fit for friend groups who want something different from the usual museums-and-pubs loop. VR can feel like a novelty, but the free-roam layout and the two-stage structure make it more like an event than a gimmick.
You might want to skip or reconsider if:
- you’re not comfortable with headsets in general
- you need a low-motion experience (this isn’t suitable for mobility impairments, and it’s not aimed at kids under 8)
- your glasses don’t meet the headset fit guideline and you don’t want to use contacts
Practical Tips to Maximize Your Fun in a Short Hour

If you only have one hour, these are the small things that help a lot.
- Wear the right shoes: comfortable trainers with grip are your friend. Avoid anything with heel height.
- Keep it simple: don’t show up with food or drinks since those aren’t allowed during the experience.
- Check glasses fit before you start: if your frame size is larger than the stated guideline, plan ahead.
- Treat the warm-up as strategy time: the Hero Zone mini-games aren’t filler. Use them to learn how you aim and move.
- Stay calm if tech acts weird: if the headset/mask connection seems unstable, tell staff right away rather than toughing it out. Losing a moment can happen, but early help can protect the rest of your hour.
- Plan your bar choices: you’ll likely want water or a proper drink after. Food and drinks are not included.
Should You Book This Free-Roam VR Session?
I’d book it if you want a high-energy, social, one-hour activity in London that’s built around movement and multiplayer play. The two-part structure (Hero Zone mini-games first, then zombies or aliens) makes the time feel well used, and the option to hang out afterward at the bar helps you extend the fun beyond the headset.
Skip it if you need a low-motion or accessibility-friendly VR option, if you’re under the age or height limits, or if headset comfort (especially fit and mask stability) is a major concern for you.
If you go with friends, and you’re ready to be active, it’s the kind of experience that turns into a shared story fast.
FAQ
How long is the London free-roam VR experience?
It lasts 60 minutes total.
What games are included during the session?
Your session is split into two halves: two multiplayer mini-games in the Hero Zone first, then the main arena combat as zombies or an alien invasion in the second half.
How many people can play at once?
The experience can host up to 6 players at once.
Is food or drinks included?
No. Food and drinks are not included, though you do have access to the bar area after your adventure.
Do I need a credit card?
Yes, you should bring a credit card, since card payments are in-store only.
What should I know about VR glasses and what I can wear?
Shoes with high heels are not allowed. For glasses, frames smaller than 142mm wide and 50mm high should fit within the VR goggles.



















